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Cory Doctorow: My computer says no

Disobedient computers, frightened gold farmers and money gone ethereal – welcome to the frontier world of the sci-fi author and technology activist
All the world's a game
All the world’s a game
(Image: Jonathan Worth)

Disobedient computers, frightened gold farmers and money gone seriously ethereal. Jessica Griggs takes a trip to the complex frontier world of technology activist Cory Doctorow as his novel For the Win hits the shelves

Many people will have never heard about the “gold farming” of your novel. What is it?

Gold farming describes a real-world activity: it’s all the things people, mostly in poor countries, do to amass things of worth in the online gaming world. These range from amassing gold to collecting rare, expensive items like weapons or ingredients for a magic spell or stuff that a player can use to get up to the next level in the game. These things are sold to rich players who don’t want to have to do the work themselves. Gold farmers are seen as akin to hackers.

When did gold farming start?

First reports were in Central America and Mexico in about 2003. Most of the trade has now moved to China, or at least into the Chinese language. In China, the get-rich-quick story runs like this: find 10 boys who just want to play video games around the clock, stick them in a room with 10 computers and then watch the money roll in.

How is the “gold” in the gamers’ world exchanged for hard cash?

One player will meet another and do the exchange, or drop gold at a preassigned location on a server where another player will pick it up. The money exits the game and enters the real world via brokers. One reason for this is linguistic. If you are a kid from Sichuan province who only speaks five words of English it’s going to be hard to sell gold to a kid from Los Angeles.

What do gold farmers think about their lot?

The gold farmers are a lot less worried about being exploited in real life than they are about being hunted mercilessly in the game. They encounter an awful lot of racism when they move around in games. Anyone with a Chinese name or talking in Chinese is immediately accused of being a gold farmer. If you are on a server where players can attack each other, people will try to kill you. They did have stories about being exploited, too, but a lot of them are 17 and still can’t believe they’re being paid to play video games all day.

When do you set the action in For the Win?

At a time when 8 out of 10 of the world’s top economies are virtual economies. Scarily, in 2001 the game EverQuest was ranked 77 in the world – on par with Russia as it was then.

So our financial world is like a game in that it’s become ever more ethereal?

We exist in a world in which large parts of our economy already take place in this imaginary realm. The participants are not just the bond traders, they’re also the formal exchequers. So all the real-life fiscal games get played out here. Like governments, the game companies can print more money, devalue their currency, be inflationary or deflationary. While these guys think they have total control, down there at the scurrying-in-the-baseboard level are mice nibbling at the wires of their mansions.

Your book seems like a parable about financial bubbles – like the one we just went through.

Absolutely. One of the interesting things about that bubble was that there weren’t enough debt instruments – for example, bonds or mortgages – being created through people actually borrowing money, so the folk in the finance houses made synthetic debt instruments that were bets on other debt instruments.

What’s your gaming history?

Like anyone born in 1971, I grew up with video games and we had ColecoVision, an Atari and an Apple II Plus. But I wouldn’t call myself a hard-core gamer. My wife, on the other hand, was on the first UK Quake team. She’s my source for games now. On a typical evening in our house she’ll kill zombies while shouting into her headset while I blog for two hours and ask her questions about what’s going on.

When you’re not blogging you’re busy being a “technology activist”. What does that involve?

A technology activist believes that the underlying architecture of our technology influences, and to a certain extent determines, the politics we practice. So, for example, one of the areas where I’m very worried is in the field of digital rights management.

What does that mean?

Digital rights management, or DRM, is based on the idea that we should design computers that consult an internal policy document written by a third party to check if anything the owner might want to do is a permitted task. If you hit control S or control C to save the work or copy the work, your computer would be able to stop you. I think your computer should never say no, it should always obey you.

“I think your computer should never say no, it should always obey you”

The DRM files can be on your computer without your knowledge and may hide from you by not showing up in a list of the programs you are running. This is fundamentally broken: it reminds me of my least favourite cinematic science fiction motifs, the self-destructing spaceship where somebody accidentally presses a button and the spaceship starts counting down to oblivion and there’s absolutely nothing you can do to stop it.

You’ve released your books under Creative Commons Licences. What does that mean for us readers?

You can do anything you want with a book of mine: such as videos, music or other fiction, or you can bind it and print it, but you can’t charge money for that and you have to let other people do to your work what you’ve done to mine, so you have to licence your work under the same terms.

Have people played with your work that way?

Just this morning a kid sent me his own chapter of my previous book, Little Brother, that he’d written. And there’s a guy in Australia who’s got a band that has done an entire CD of songs based on my work.

That’s flattering, but how do you benefit?

It’s financially sensible in that all of this stuff just amounts to publicity, and the more publicity there is the greater the likelihood that the book while rise to the attention of a potential customer. Obscurity, not piracy, is the biggest problem writers face. In the 21st century, if you are not making art with the intention of it being copied, you are not making contemporary art. From here on, hard drives get smaller and cheaper, networks get easier to use and more and more people know how to use them so copying will just get easier.

Are there moral reasons?

Yes. It is hypocritical to say “don’t copy” when everybody I know is a copyist. I’m certainly on the wrong side of copyright law at least once a day for things like pasting articles into emails. I’ve been an avid copyist all my life, if it wasn’t for mix tapes, my entire adolescence would have been celibate! I can’t do my job unless I have the source material around so I scan records and photocopy library books I can’t take out. It’s how we all learn to do stuff. That’s how we are, we are descendents of molecules formed a million years ago because they figured out how to replicate themselves. We have a name for things that don’t copy themselves: dead.

Profile

Cory Doctorow () is a science fiction author, activist, journalist, blogger and co-editor of Boing Boing (). His best-selling novel Little Brother, and new novel For the Win are published by HarperCollins. He is the former European director of the Electronic Frontier Foundation and co-founder of the UK Open Rights Group

Topics: Computer crime / Economics