Jane McGonigalās Reality is Broken: Why games make us better and how they can change the world will inspire and inform gamers and non-gamers alike
CONSIDER this: no less than 5.9 million years have collectively been spent playing the online game World of Warcraft since it was released in 2004. Thatās roughly the amount of time thatās passed since our ancestors first stood upright.
To me, even the 2 hours a day most gamers spend on computer games ā in apparently escapist activities, disengaged from the real world ā is almost inconceivable. Yet the more I read of Jane McGonigalās Reality is Broken, the clearer it becomes: I may not own a games console, or spend time sat in front of a screen playing shoot āem ups, but I am nonetheless constantly playing games in my daily life. Whatās more, they donāt distract me from reality, they make it better.
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Before writing this review, for example, I went for a run. I was tired and felt like giving up after 30 minutes, but stuck it out for 45. Why? Because I knew when I got home Iād be docking my iPod with my computer and logging my run on a website called Nike Plus. The site not only tracks my progress and records my mood, but also lets me ālevel upā the more I run. Since I joined up, Iāve run 858 kilometres, so Iām classed as a green runner. When I hit 1000 km Iāll move up to blue, hopefully ahead of my running buddies who joined up with me. I know every extra step I run will get me further in this game.
Unsurprisingly, McGonigal is also signed up to Nike Plus: sheās a computer game designer deeply involved in these so-called āalternate realityā games, which are designed to enhance, not avoid, real life. Would we run anyway? Yes. But by making a game of it, we get more out of it.
Reality is Broken is a compelling exploration of why playing games makes us feel so good, and why, far from being a distraction from reality, technology-led games are increasingly providing solutions to our daily dissatisfactions.
McGonigal also argues convincingly that people who like to play online games, far from being social recluses, are perhaps well equipped to make positive changes in the world, and could even solve some of the greatest problems facing humanity. āGames inspire extreme effort,ā she explains, and create communities that stick together long enough to get things done. Now designers like McGonigal are inventing games that tap into this potential, to direct the colossal effort that gamers represent towards real-world challenges.
If the world of gaming seems alien to you, this book will crack it wide open. For experienced gamers, it will likely inspire you to play ā or even invent ā better, more meaningful games. Despite her expertise, McGonigalās book is never overly technical, and as with a good computer game, anyone, regardless of gaming experience, is likely to get sucked in.
Reality is Broken: Why games make us better and how they can change the world
Jonathan Cape