
What do your nightmares look like? If youāre cyborg anthropologist Amber Case,Ā your bad dreams might be a little like Hyper-Reality, the new short film from artist Keiichi Matsuda.
Hyper-Reality is a first-person glimpse into the life of Juliana Restrepo, a woman trying to make ends meet in near-future Colombia. In Matsudaās version of the future, ubiquitous augmented reality creates a hyperactive, technicolour world that rolls together the worst of Candy Crush, unending smartphone notifications and relentless billboards.
The surface of everything is screaming for her attention. As she makes her way through town, Juliana ā along with the viewer, who shares her first-person perspective ā is assaulted by incoming messages, flashing alerts and ads, holographic corporate mascots and pleas for ratings, and a digital woman writhing on the edge of her shopping trolley.
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Weāre not so far away from that reality, judging by the riotous applications in the works for the internet of things. Think of any household object, and thereās a good chance that someone out there is figuring out how to soup it up with digital smarts and link it to the internet. Soon, the world will be encrusted in these machines, streaming data back and forth to the cyborgs moving around it. There are two possible futures, one of which is going to give you a headache.
Thatās what Case is worried about, and itās why her new book, Calm Technology: Principles and Patterns for Non-Intrusive Design, calls for designers to create what she calls ācalm technologyā.
Tech all over
Over the decades, computers have shrunk and multiplied. Computing power that once required giant machines taking up whole rooms can now fit comfortably into an Apple watch. By 1996, Mark Weiser and John Seely Brown, scientists at Xerox PARC in Palo Alto, California, had anticipated the shift, predicting that soon these small computers would be all around us ā a phenomenon they described as ubiquitous computing.
In a , Weiser and Brown wrote that āif computers are everywhere they better stay out of the wayā. Their warning was prescient: as we have accumulated ever more personal devices at an increasingly fast rate, their requests for our attention have multiplied. Now thereās a good chance that your screens ā your smartwatch, your phone, your browser tabs ā are pregnant with at least four unread notifications.
In other words, we still havenāt figured out how to get our computers out of the way.
Itās a tragedy of the commons. And as our screens extrude into the worldĀ around us, thanks to the internet of things and augmented reality, Hyper-Reality provides a warning about how thingsĀ will become: needy; loud; chaotic. āItās kind of like [comic strip] The Family Circus, except all of your objects are now children and theyāre shouting at you,ā says Case.
These fancy computerised replacements threaten to overcomplicate the tiniest details of life. Imagine a fridge or an AI-studded fruit bowl that texts you when one of your bananas is rotting. That might sound nice, but Case points out that a banana already comes with a custom technology that lets you know itās going bad: āItās a peel,ā she says. It doesnāt need batteries, its software is always up to date, and it canāt be hacked.
This kind of needless overcomplication threatens to make the internet of things into a house of horrors.
āYou shouldnāt have to be a systems administrator to live in your own home,ā says Case. The future implications of this connected dystopia are evident every time someone complains online that they canāt log into Google Calendar on their smart fridge, or a hacker manages to leak live images from a baby monitor.
Breaking the dystopia
Thereās a way to avoid this dystopia, though: start making ācalm technologyā, says Case. āIf good design allows someone to get to their goal with the fewest steps,āCase writes, āCalm Technology allows them to get there with the lowest mental cost.ā
The ideal calm tech is like electricity: it works, is easy to access when you need it, and is able to disappear into the background so you can focus on more important things. It doesnāt needlessly drain our energy and attention. āA personās primary task should not be computing, but being human,ā she says.
Much of Caseās approach focuses on moving technology away from being the centre of our attention to the periphery, where people can keep tabs on important details without becoming overwhelmed by them. Think, for example, of the dashboard light that reminds you to fill your car with petrol, or the whistle of a kettle when tea is ready.
Rather than force someone to focus all their attention on a screen to find out whatās going on, she suggests communicating through simple sounds or colours, or even touch. A coloured light bulb could give you weather information at a glance. A haptic buzz from the map on your phone might let you know whether to take the next left or right.
Many new devices are eager to speak to their human owners ā but unless they are providing crucial information, such as directions from a satnav, maybe they should be seen and not heard. In many cases, she suggests replacing voice with something less complicated, like the tone of the Roomba robotic vacuum cleaner to show itās finished the job.
Another rule is that calm technology should respect social norms. This was a major reason why Google Glass failed, says Case, with too many new features introduced at once rather than being rolled out at a pace the public could handle. It also lacked any obvious indicators of whether the wearer was recording video, breeding mistrust in the many people who didnāt want to be captured on film by strangers.
Neither will those social norms be one-size-fits-all, says Genevieve Bell, an anthropologist at Intel. But she thinks the broader value of calmness may prove important across cultures.
āWeāre entering this moment where itās less about interaction and more about relationships,ā says Bell. āWhat are we going to do to ensure that all computers donāt feel incredibly aggravating and burdensome?ā
A calmer world
While we wait for the tech world to catch up with the philosophy of Case, Weiser and Brown, there are things we can do to make thingsĀ calmer.
Time Well Spent, a design community that rails against the slide towards ever more distracting software, offers a list of tips for smartphone users that encourages them to make āmindfulā choices: for example, hiding distracting apps from the phoneās first page or putting them in separate folders; turning off all notifications from businesses or machines; and not unlocking your phone when the alarm goes off in the morning ā or, better yet, buying a second alarm clock so that youāre not tempted to browse in bed.
The foremost rule is to respect what a single personās attention can handle. āThough technology might not have a limit, we do,ā says Case.