Âé¶¹´«Ã½

The gospel of gaming

By Catherine de Lange

19 January 2011

Jane McGonigal’s Reality is Broken: Why games make us better and how they can change the world will inspire and inform gamers and non-gamers alike

CONSIDER this: no less than 5.9 million years have collectively been spent playing the online game World of Warcraft since it was released in 2004. That’s roughly the amount of time that’s passed since our ancestors first stood upright.

To me, even the 2 hours a day most gamers spend on computer games – in apparently escapist activities, disengaged from the real world – is almost inconceivable. Yet the more I read of Jane McGonigal’s Reality is…

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