Âé¶¹´«Ã½

From war to hyperreal art

By Chelsea Wald

6 July 2011

A new video installation by John Gerrard uses top-quality motion-capture graphics to present a soldier eternally training in the Iranian desert

WHEN artist John Gerrard set out to create real-time virtual worlds, he and his team evaluated the top video games – and found them lacking.

“Movement was crap, basically,” Gerrard says. “Even the very high-end, huge-budget games had flaws in their motion.” Gamers don’t mind these small flaws, Gerrard says, because they are of little importance compared with the plot. In his artwork, however, there is no plot: “The narrative is the motion.”

Gerrard’s outdoor LED wall installation at the…

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